Posts filed under Games

May 29, 2008

Assaulting the Team Fortress

Valve’s Team Fortress 2 is already over six months old, so now might seem like an odd time to write a post on the games merits, but with the recent release of the Medic Achievement pack, and the rather surprising (though not unwelcome) news that Valve intends to integrate some of its popular features and [...]

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May 25, 2008

Daily Links

De Radio 4 Top 400 - The favourite classical pieces as voted for by Dutch radio listeners. Certainly a handsome proportion of religious works in the list. (PDF)
100 Best Last Lines from Novels - How great can a last line be? I’ve read some of the works on the list and can’t say any are [...]

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August 29, 2007

Company of Heroes Review

With some of the highest scores awarded for a real-time strategy, being one of the Top 20 Metacritic All-Time High Scores, Company of Heroes ended up being one of those games I had little excuse not to try out, given that my PC could (just about) run it. Admittedly I’m unable to comment on the [...]

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August 7, 2007

The Settlers of Catan: First thoughts

Occasionally there’s no better way to spend an evening than sitting down around a table with friends and family, having a few drinks and playing a board game. That stands particularly true when the game is something new. Every player goes into the game trying to learn, meaning everyone is that little bit more focused, [...]

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January 7, 2007

Advertising Takes The Logical Next Step

We should be clear about one thing. In-game advertising isn’t new. And not just the self-effacing, tongue-in-cheek form of advertising epitomised by the Loom™-toting pirate in LucasArts’ The Secret of Monkey Island. Anyone who remembers Zool from the early 1990s might recall the Chupa Chups sponsorship deal, and the FIFA series has been using advertising [...]

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August 10, 2006

Red Orchestra: Fun while it lasted

Well the Steam trial of Red Orchestra’s standalone game is over now, it’s time to take stock and wonder if it’s worth buying. And what’s the first word which springs to mind when reviewing this game? It’s ‘different’. Whether that is a good or a bad thing is difficult to decide. The pointed devotion to [...]

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July 25, 2006

C&C Generals: A late appraisal

Obviously C&C Generals and her Zero Hour expansion pack are neither new nor even current titles, so this review comes rather late in the day. Nevertheless, with the next generation of titles in the pipeline from EA (in the guise of C&C3) and Chris Taylor’s Supreme Commander (spiritual successor to Total Annihilation), it might be [...]

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